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When Super Mario Run was announced for the Android, it was said that it would come on the 23rd of March, but for some reason (we're not complaining), it came a day early. 

If you go to the Play Store you will find it there and there was also an update for the iOS version of the game.

The iOS exclusive ran for three months, and brought the app over 78 million downloads, the gaming company said during its earnings in January.

Of those players, more than five percent purchased the game, bringing in $53 million in revenue for the title. That dollar amount is fairly high, given the $10 purchase price in order to unlock the full version. And it performed better than analysts had expected given its top dollar price point – many games that only charge a dollar or two for in-game items convert less than 5 percent of their users.

But Nintendo had hoped for conversions in the double digits, Chief Executive Tatsumi Kimishima had said.

With the Android model, Nintendo is staying true to their formula of making the game free but with an option for an in-app purchase of $10 to unlock the levels beyond worlds 1 through 4.


Super Mario run has done really well on the Android platform so far raking in a whopping 5 million downloads on its first day live. That demand in the market has been at least partially satiated now, and many regular gamers found they completed Mario in a matter of days.

To get the game on your Android phone, just head over to the Google Play Store and download and you're good to go.








With the growing popularity of E-sports and gaming in general, we have seen a raft of gaming courses flood schools with support from the gaming industry itself.

One of the latest for this is Torrens University's Media Design School as they have recently announced that it has been accredited by Sony Computer Entertainment Europe to its PlayStation First Academic Development Programme. 

Torrens joins the Academy of Interactive Entertainment (also Australia) in being accepted into the program.



What this means basically is that education providers will receive access to PlayStation 4 and Vita development kits, and "skills to code" for both platforms, according to a press release from Torrens today.

Torrens added in their statement “This new endorsement from Sony PlayStation offers our students the opportunity to develop games for the PlayStation platform and is clear evidence of industry recognizing the quality of our programs of study,"

Torrens' sister School in New Zealand was accepted to the programme last year, a move which Melrose describes as "a huge success," and led to the creation of a new games studio called Rainbite, formed last year with a group of third-year students from the course.

“For Australian students looking to spearhead games development at home and overseas, the new accreditation offers a great opportunity to create games for one of the world’s leading platforms," Melrose wrote.

Enrolments are currently open for the course commencing on June 5, 2017 in the Media Design School campuses in Sydney and Brisbane.





Japanese gaming behemoth, Nintendo have finally unveiled their new console, the Nintendo Switch (Tada!)

Nintendo has been the darling of an older generation of gamers who had grown up on the NES and the SNES with epic titles such as Super Mario, Zelda and so on.

The Switch which is their latest console after the Wii U was unveiled at a presentation in Tokyo. 



According to 
Nintendo’s head of software development Shinya Takahashi, The Switch “inherited all of Nintendo’s entertainment DNA” across the company’s broad line of products.

Also at the event, the long-delayed Breath of the Wild (Zelda), originally planned as an exclusive to the Wii U platform, was announced to go on sale with the new console. 

Fpr those wondering when they will be able to buy it, The Switch will hit shelves on 3 March in Europe, Japan and the US, and cost  $299.99.






While Zelda fans can be excited with the new game that comes with the console, Mario fans will have to be a bit more patient as the first Mario game on the platform will not debut until later in the year: Super Mario Odyssey which has been described “a large Mario sandbox world,” by producer Yoshiaki Koizumi. The premise is that Mario will be exiled to our world-- that's all we know for now.

Footage from the game shown at the presentation featured Mario leaping through realistic forests and over yellow taxi cabs. Koizumi also produced the Mario Galaxy franchise for the company.




So apart from Price and the games that may be released on it, what else do you need to know? Well, Nintendo will be rolling back its digital rights-management protections slightly (translation, the company will not region-lock its games. YAY!) meaning that Switch games will be playable whether or not they were purchased in the same country as the console itself.


Also a new online multiplayer service will debut with the Switch, but like competitors Sony and Xbox, Nintendo’s service will be subscriber-only by the end of the year, with a grace period of a few months for early adopters.

Nintendo, like they did with the Wii, will also create games that are designed to keep the players active like the Wii sports games.

All in all, it's been good news all round. We can't wait for the Wii to hit shelves in March. Till then.




Nintendo played their cards pretty close to their chest when announcing the Nintendo Switch. They revealed only a few of its features and game lineup in 2017. 
Knowing humans, this immediately heralded a ton of speculation ranging from the features of the console-- its processor, RAM, battery life, touchscreen capabilities-- to what games will be available at launch.
But we may have more information now as a video posted by OBE1Plays on YouTube seems to have revealed a whole lot of hitherto unknown info about the Switch. 
The video was uploaded while he was chatting with Let’s Play Video Games’ Laura Kate Dale, who has in the past been pretty good with her Nintendo-related rumors.
So on to what was discussed. According to the duo, the Switch’s battery life will likely be around 3 hours, although the fact that it via USB-C means it will charge quickly. It was also mentioned that it is to come with 32GB of built-in storage, and microSD cards will let gamers expand that to 128GB. The left Joy-Con controller is also rumored to feature a “Share” button that lets users share screenshots and gameplay footage with friends or upload it to social media platforms.
Now on to the games that may be released at launch, it was said that some of the Triple A games like Mass Effect et al might not feature on the Switch. It remains to be seen which games WILL feature and more details will most likely be provided soon.
You can see the video below.


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