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When Super Mario Run was announced for the Android, it was said that it would come on the 23rd of March, but for some reason (we're not complaining), it came a day early. 

If you go to the Play Store you will find it there and there was also an update for the iOS version of the game.

The iOS exclusive ran for three months, and brought the app over 78 million downloads, the gaming company said during its earnings in January.

Of those players, more than five percent purchased the game, bringing in $53 million in revenue for the title. That dollar amount is fairly high, given the $10 purchase price in order to unlock the full version. And it performed better than analysts had expected given its top dollar price point – many games that only charge a dollar or two for in-game items convert less than 5 percent of their users.

But Nintendo had hoped for conversions in the double digits, Chief Executive Tatsumi Kimishima had said.

With the Android model, Nintendo is staying true to their formula of making the game free but with an option for an in-app purchase of $10 to unlock the levels beyond worlds 1 through 4.


Super Mario run has done really well on the Android platform so far raking in a whopping 5 million downloads on its first day live. That demand in the market has been at least partially satiated now, and many regular gamers found they completed Mario in a matter of days.

To get the game on your Android phone, just head over to the Google Play Store and download and you're good to go.

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